char-creation

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DM Characters

DM Characters are those that Narrators and Helpers create to uphold a reliable role. They are effectively equivalent to Player Characters, in that they should be given proper thought toward their backstory and Power Level. Named and important NPCS, be they the local tavern bartender to a god, serve as practical examples.

Temporary Characters

Anyone may create and run temporary characters during roleplay scenes. These are typically filler or background characters; or are irrelevant as individuals and only serve to grant life and/or action to a scene.

Player Characters

Player Characters are, as by their name, characters made and run by Players. They possess a detailed backstory, goals, and a set Power Level. They are effectively the main characters interacting with the world's various plots and stories.

Arbor Origin

Race

Starting Power Levels (Proficiencies, Flaws, Abilities)

Backstory

Profession

Religion

Prior Magic Experience

Arbor Travel

Inventory & Items

All items and currency will be logged in Discord character cards. The extent of this inventory may be limitless, however for the sake of immersion, please limit what your character actively carries to what is either normally on their person, or to things that they explicitly planned and brought beforehand for a particular roleplay. Items in the Inventory and not actively carried by a character are regarded as stored away, such as in a character's shop or home.

The use of items should be considered with immersion in mind. Food and drink and potions are consumable, weapons and armor and tools eventually break if not repaired, and a bag full of thousands of gold coins would get heavy quickly. These properties can be ignored for reasonable convenience, however, please uphold them where possible to ensure an immersive roleplay environment.

Homes & Shops

Characters may roleplay with Narrators and Helpers to acquire shops and homes. These may then become Instanced Scenes.

Raising Power Levels

Gaining Magic Experience & Interacting with Deities

Magic is region-locked to the Arbor of their creation, and any additional Arbors that have explicitly received permission to share that system's influence.

Gods also follow these standards. Gods may be depicted as all-mighty creators, or a pantheon. Their lore may be limited to their Arbor, or they may be believed to have somehow created all of Arborous and the various other gods across its Arbors (Emphasis on belief. This is not, and never will be, true.). Furthermore, gods are optional. The culture(s) of an Arbor do not need to have religion if its Narrator and Helpers don't choose to write it in.

Death & Injury

Characters may only die at their Player's discretion. Narrators and Helpers may strongly recommend, and work with Players toward, a proper death, however it is ultimately the Player's decision.

Significant injury that results in loss of limb or permanent maiming also follow these standards.

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  • Last modified: 2025/05/06 02:35
  • by keksin