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| intro-guide [2025/05/06 02:30] – keksin | intro-guide [2025/05/06 20:30] (current) – keksin |
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| === Roleplay Scenes === | === Roleplay Scenes === |
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| == Instanced Scenes == | == What are Stable Scenes? == |
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| An Instanced Scene is a roleplay location that must be reliably and repeatably visitable. Examples include shops, homes, taverns, inns, a park or garden, churches, and dungeons. These locations often serve as roleplay hubs and possess a predetermined description and contents. | A Stable Scene is a roleplay location that must be reliably and repeatably visitable. Examples include shops, homes, taverns, inns, a park or garden, churches, and dungeons. These locations often serve as roleplay hubs and possess a predetermined description and contents. |
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| == General Scenes == | == What are General Scenes? == |
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| A General Scene is a roleplay location that does not need to be visited often. Examples include the wilderness and nonspecific or unimportant parts of town. These locations are often temporary and plot specific. | A General Scene is a roleplay location that does not need to be visited often. Examples include the wilderness and nonspecific or unimportant parts of town. These locations are often temporary and plot specific. |
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| === Character Creation === | == Private versus Public Scenes == |
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| To begin, choose the Arbor this character will originate from. They may be born in one Arbor and raised to adulthood in the next. Races are not region locked. Magic, however, is. If a character's race somehow grants them innate magical power, it does not function beyond the Arbor(s) that allow that magic system. That same notion applies to any magical abilities, knowledge, items, and otherwise. | The Private and Public attributes determine whether a scene is public, for anyone to join, or private, for participation on an invite-only basis. A scene may readily swap its status as roleplay progresses. |
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| == Power Levels == | === Character Guide === |
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| Characters are not assigned traditional stats and levels. Instead, characters may be assigned as many notable traits, proficiencies, talents, and skills as the Player likes. To ensure balancing, these are then accounted toward a Power Level. A character's Power Level demonstrates how normal or powerful they are. The higher the number, the more exceptional. This is an essential calculation, as it may be used to suggest whether a character is an everyday individual, or a powerful being similar to what one may expect from typical RPG environments. Plotlines and roleplay scenes may be set at recommended Power Levels, so that Players can know which of their characters may be a good fit. | [[char-creation|Character Creation & Play]] |
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| For every trait, proficiency, talent, and skill a character is assigned, their potential implications must be considered, and then they must be weighed as a positive, neutral, or negative number. They are then tallied, and the total number is that character's Power Level. Power Levels may, and are expected to, change over time as characters grow. It is recommended that you compare your character's Power Level with that of other characters, to see what the ever-changing standards and expectations are. | === Power Levels === |
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| Characters with low Power Levels are typically best designed for casual roleplay. Characters with high Power Levels are typically best designed for fantastical roleplay. This is not a hard limit, but rather a suggestion. | [[power-levels|Character Power Levels]] |
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| The traits, proficiencies, talents, and skills assigned to characters should be those that mark them as above or below average from the everyday, //generic// person. Professions, hobbies, backgrounds, experience, cultures, races, fears, illnesses, flaws, and beyond should all be considered for a well-rounded character. | === Arbor Guide === |
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| === Arbor Creation and Management === | [[arbor-creation|Arbor Creation & Plot]] |
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| == Filler and DM Characters == | === Magic & Deity Standards === |
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| Narrators and Helpers may create filler, background characters during roleplay scenes. These are typically irrelevant as individuals and only serve to grant life and/or action to a scene. Generic citizens wandering through town, guards, a bank teller, bandits, and otherwise are all examples. | [[magic-standards|Magic & Deity Standards]] |
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| DM Characters are those that Narrators and Helpers create to uphold a reliable role. They are effectively equivalent to Player Characters, in that they should be given proper thought toward their backstory and Power Level. Named and important NPCS, be they the local tavern bartender to a god, serve as practical examples. | |