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| intro-guide [2025/05/06 02:27] – keksin | intro-guide [2025/05/06 20:30] (current) – keksin | ||
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| === Roleplay Scenes === | === Roleplay Scenes === | ||
| - | == Instanced | + | == What are Stable |
| - | An Instanced | + | A Stable |
| - | == General Scenes == | + | == What are General Scenes? == |
| A General Scene is a roleplay location that does not need to be visited often. Examples include the wilderness and nonspecific or unimportant parts of town. These locations are often temporary and plot specific. | A General Scene is a roleplay location that does not need to be visited often. Examples include the wilderness and nonspecific or unimportant parts of town. These locations are often temporary and plot specific. | ||
| - | === Character Creation === | + | == Private versus Public Scenes |
| - | To begin, choose the Arbor this character will originate from. They may be born in one Arbor and raised to adulthood in the next. Races are not region locked. Magic, however, | + | The Private |
| - | == Power Levels | + | === Character Guide === |
| - | Characters are not assigned traditional stats and levels. Instead, characters may be assigned as many notable traits, proficiencies, | + | [[char-creation|Character Creation & Play]] |
| - | For every trait, proficiency, | + | === Power Levels |
| - | Characters with low Power Levels | + | [[power-levels|Character |
| - | The traits, proficiencies, | + | === Arbor Guide === |
| - | == Inventory and Items == | + | [[arbor-creation|Arbor Creation & Plot]] |
| - | All items and currency will be logged in Discord character cards. The extent of this inventory may be limitless, however for the sake of immersion, please limit what your character actively carries to what is either normally on their person, or to things that they explicitly planned and brought beforehand for a particular roleplay. Items in the Inventory and not actively carried by a character are regarded as stored away, such as in a character' | + | === Magic & Deity Standards === |
| - | The use of items should be considered with immersion in mind. Food and drink and potions are consumable, weapons and armor and tools eventually break if not repaired, and a bag full of thousands of gold coins would get heavy quickly. These properties can be ignored for reasonable convenience, | + | [[magic-standards|Magic & Deity Standards]] |
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| - | == Character Shops and Homes == | + | |
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| - | Characters may roleplay with Narrators and Helpers to acquire shops and homes. These may then become Instanced Scenes. | + | |
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| - | == Death and Injury == | + | |
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| - | Characters may only die at their Player' | + | |
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| - | Significant injury that results in loss of limb or permanent maiming also follow these standards. | + | |
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| - | === Arbor Creation and Management === | + | |
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| - | == Magic Systems and Gods == | + | |
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| - | Magic is region-locked to the Arbor of their creation, and any additional Arbors that have explicitly received permission to share that system' | + | |
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| - | Gods also follow these standards. Gods may be depicted as all-mighty creators, or a pantheon. Their lore may be limited to their Arbor, or they may be // | + | |
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| - | == Filler and DM Characters == | + | |
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| - | Narrators and Helpers may create filler, background characters during roleplay scenes. These are typically irrelevant as individuals and only serve to grant life and/or action to a scene. Generic citizens wandering through town, guards, a bank teller, bandits, and otherwise are all examples. | + | |
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| - | DM Characters are those that Narrators and Helpers create to uphold a reliable role. They are effectively equivalent to Player Characters, in that they should be given proper thought toward their backstory and Power Level. Named and important NPCS, be they the local tavern bartender to a god, serve as practical examples. | + | |