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| Arbors are 'world trees' and the boundary indicator marking Narrator regions. When someone wishes to take up the role of a Narrator, they must create a new Arbor. Arbors are gargantuan trees--each easily being the width of a large continent--that dot the cloudy landscape. The skylands orbit these trees. | Arbors are 'world trees' and the boundary indicator marking Narrator regions. When someone wishes to take up the role of a Narrator, they must create a new Arbor. Arbors are gargantuan trees--each easily being the width of a large continent--that dot the cloudy landscape. The skylands orbit these trees. | ||
| - | == What is Arborous' | + | == What is Arborous' |
| - | The wider world of Arborous is generally set in a lite Industrial Revolution | + | The wider world of Arborous is a general blend of the Renaissance and lite Industrial Revolution |
| - | Travel between Arbors occurs via steampunk airships. Travel time varies, but for roleplay purposes, it may be waved. | + | Travel between Arbors occurs |
| == What is a Narrator? == | == What is a Narrator? == | ||
| - | Narrators are any member who has chosen to create their own Arbor and essentially serve as a DM for that region. This process requires the naming of their Arbor and the creation of regional history, culture, races, a magic system, gods, lore, and plot. Note that gods are optional, and with another Narrator' | + | A Narrator is any member who has chosen to create their own Arbor and essentially serve as a DM for that region. This process requires the naming of their Arbor and the creation of regional history, culture, races, a magic system, gods, lore, and plot. Note that gods are optional, and with another Narrator' |
| + | |||
| + | A Narrator is the owner and Head DM of an Arbor. It is strongly recommended against, but technically possible, to assign multiple Narrators to a single Arbor. | ||
| == What is a Helper? == | == What is a Helper? == | ||
| - | Helpers are any member who has gained permission from a Narrator to essentially serve as a lite-DM for their Arbor region. Their duties, responsibility, | + | A Helper is any member who has gained permission from a Narrator to essentially serve as a lite-DM for their Arbor region. Their duties, responsibility, |
| == What is a Player? == | == What is a Player? == | ||
| - | Players are any member who has created a character, without the purpose of serving a DM-equivalent role. They may freely interact with plots and travel between Arbors. If an Arbor is not to one's liking, one may choose to never interact with it again. | + | A Player is any member who has created a character, without the purpose of serving a DM-equivalent role. They may freely interact with plots and travel between Arbors. If an Arbor is not to one's liking, one may choose to never interact with it again. |
| == Responsibility of Staff versus Members == | == Responsibility of Staff versus Members == | ||
| - | Staff act to maintain the server. We manage the wiki, update our FAQs, enforce the rules, and settle disputes when Narrators, Helpers, and Players cannot. | + | Staff act to maintain the server. We manage the wiki, update our FAQs, enforce the rules, and settle disputes when and where Narrators, Helpers, and Players cannot. |
| - | Arborous is wholly built on the ideal of trust. As such, new member voting is public. The consideration | + | Arborous is wholly built on the ideal of trust. As such, new member voting is public. The weighing |
| == New Member Invite Procedure == | == New Member Invite Procedure == | ||
| - | Arborous is a private server and all potential members | + | Arborous is a private server and all potential |
| - | ==== Gameplay | + | ==== Gameplay |
| === Roleplay Scenes === | === Roleplay Scenes === | ||
| - | == Instanced | + | == What are Stable |
| - | + | ||
| - | An Instanced Scene is a roleplay location that must be reliably and repeatably visitable. Examples include shops, homes, taverns, inns, churches, and dungeons. These locations often serve as roleplay hubs and possess a predetermined description and contents. | + | |
| - | + | ||
| - | == General Scenes == | + | |
| - | + | ||
| - | A General Scene is a roleplay location that does not need to be visited often. Examples include the wilderness and nonspecific parts of town. These locations are often temporary and plot specific. | + | |
| - | + | ||
| - | === Character Creation === | + | |
| - | + | ||
| - | To begin, choose the Arbor this character will originate from. They may be born in one Arbor and raised to adulthood in the next. Races are not region locked. Magic, however, is. If a character' | + | |
| - | + | ||
| - | == Power Levels == | + | |
| - | + | ||
| - | Characters are not assigned traditional stats and levels. Instead, characters may be assigned as many notable traits, proficiencies, | + | |
| - | + | ||
| - | For every trait, proficiency, | + | |
| - | + | ||
| - | Characters with low Power Levels are typically best designed for casual roleplay. Characters with high Power Levels are typically best designed for fantastical roleplay. This is not a hard limit, but rather a suggestion. | + | |
| - | + | ||
| - | The traits, proficiencies, | + | |
| - | + | ||
| - | == Inventory and Items == | + | |
| - | + | ||
| - | All items and currency will be logged in Discord character cards. The extent of this inventory may be limitless, however for the sake of immersion, please limit what your character actively carries to what is either normally on their person, or to things that they explicitly planned and brought beforehand for a particular roleplay. Items in the Inventory and not actively carried by a character are regarded as stored away, such as in a character' | + | |
| - | The use of items should | + | A Stable Scene is a roleplay location that must be reliably |
| - | == Character Shops and Homes == | + | == What are General Scenes? |
| - | Characters may roleplay | + | A General Scene is a roleplay |
| - | == Death and Injury | + | == Private versus Public Scenes |
| - | Characters may only die at their Player' | + | The Private |
| - | Significant injury that results in loss of limb or permanent maiming also follow these standards. | + | === Character Guide === |
| - | === Arbor Creation | + | [[char-creation|Character |
| - | == Magic Systems and Gods == | + | === Power Levels === |
| - | Magic is region-locked to the Arbor of their creation, and any additional Arbors that have explicitly received permission to share that system' | + | [[power-levels|Character Power Levels]] |
| - | Gods also follow these standards. Gods may be depicted as all-mighty creators, or a pantheon. Their lore may be limited to their Arbor, or they may be // | + | === Arbor Guide === |
| - | == Filler and DM Characters == | + | [[arbor-creation|Arbor Creation & Plot]] |
| - | Narrators and Helpers may create filler, background characters during roleplay scenes. These are typically irrelevant as individuals and only serve to grant life and/or action to a scene. Generic citizens wandering through town, guards, a bank teller, bandits, and otherwise are all examples. | + | === Magic & Deity Standards === |
| - | DM Characters are those that Narrators and Helpers create to uphold a reliable role. They are effectively equivalent to Player Characters, in that they should be given proper thought toward their backstory and Power Level. Named and important NPCS, be they the local tavern bartender to a god, serve as practical examples. | + | [[magic-standards|Magic & Deity Standards]] |