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| - | ===== Character Guide ===== | ||
| - | == DM Characters == | ||
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| - | DM Characters are those that Narrators and Helpers create to uphold a reliable role. They are effectively equivalent to Player Characters, in that they should be given proper thought toward their backstory and Power Level. Named and important NPCS, be they the local tavern bartender to a god, serve as practical examples. | ||
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| - | == Temporary Characters == | ||
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| - | //Anyone// may create and run temporary characters during roleplay scenes. These are typically filler or background characters; or are irrelevant as individuals and only serve to grant life and/or action to a scene. | ||
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| - | == Player Characters == | ||
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| - | Player Characters are, as by their name, characters made and run by Players. They possess a detailed backstory, goals, and a set Power Level. They are effectively the main characters interacting with the world' | ||
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| - | ==== Creation ==== | ||
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| - | === Arbor Origin === | ||
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| - | The first, most important step is choosing which Arbor this character originates from. They may have been born in one, but grew up in another, Arbor. This selection determines what Race this character will likely be, their culture and religion, and what kind of prior magic experience, if any, they may have. | ||
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| - | === Race === | ||
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| - | Select a race associated with your Arbor of choice. Or, if properly tied to your backstory, you may choose a race from any other Arbor. | ||
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| - | === Backstory & Profession === | ||
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| - | Invent a backstory and select a profession that may reasonably arise from your Arbor of origin. Be certain to follow Arborous' | ||
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| - | === Religion === | ||
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| - | Select a religion, if applicable, from your Arbor of origin. Do remember that gods are region-locked to Arbors, so if they are capable of influence, they may not be interacted with beyond their associated Arbors. | ||
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| - | === Prior Magic Experience === | ||
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| - | If a character' | ||
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| - | === Motivations & Goals === | ||
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| - | === Starting Power Levels (Proficiencies, | ||
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| - | Characters are not assigned traditional stats and levels. Instead, characters may be assigned as many notable traits, proficiencies, | ||
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| - | For every trait, proficiency, | ||
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| - | Characters with low Power Levels are typically best designed for casual roleplay. Characters with high Power Levels are typically best designed for fantastical roleplay. This is not a hard limit, but rather a suggestion. | ||
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| - | The traits, proficiencies, | ||
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| - | ==== Play ==== | ||
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| - | === Arbor Travel === | ||
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| - | tbd | ||
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| - | === Inventory & Items === | ||
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| - | All items and currency will be logged in Discord character cards. The extent of this inventory may be limitless, however for the sake of immersion, please limit what your character actively carries to what is either normally on their person, or to things that they explicitly planned and brought beforehand for a particular roleplay. Items in the Inventory and not actively carried by a character are regarded as stored away, such as in a character' | ||
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| - | The use of items should be considered with immersion in mind. Food and drink and potions are consumable, weapons and armor and tools eventually break if not repaired, and a bag full of thousands of gold coins would get heavy quickly. These properties can be ignored for reasonable convenience, | ||
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| - | === Homes & Shops === | ||
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| - | Characters may roleplay with Narrators and Helpers to acquire shops and homes. These may then become Instanced Scenes. | ||
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| - | === Raising Power Levels === | ||
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| - | tbd | ||
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| - | === Gaining Magic Experience & Interacting with Deities === | ||
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| - | Magic is region-locked to the Arbor of their creation, and any additional Arbors that have explicitly received permission to share that system' | ||
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| - | Gods also follow these standards. Gods may be depicted as all-mighty creators, or a pantheon. Their lore may be limited to their Arbor, or they may be // | ||
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| - | === Death & Injury === | ||
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| - | Read Rule 9. of the [[rules|Rules]] page. | ||