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| - | ===== Character Guide ===== | ||
| - | === DM Characters === | ||
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| - | DM Characters are those that Narrators and Helpers create to uphold a reliable role. They are effectively equivalent to Player Characters, in that they should be given proper thought toward their backstory and Power Level. Named and important NPCS, be they the local tavern bartender to a god, serve as practical examples. | ||
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| - | === Temporary Characters === | ||
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| - | Narrators and Helpers may create filler, background characters during roleplay scenes. These are typically irrelevant as individuals and only serve to grant life and/or action to a scene. Generic citizens wandering through town, guards, a bank teller, bandits, and otherwise are all examples. | ||
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| - | === Player Characters === | ||
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| - | ==== Creation ==== | ||
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| - | === Arbor Origin === | ||
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| - | === Race === | ||
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| - | === Starting Power Levels (Proficiencies, | ||
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| - | === Backstory === | ||
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| - | === Profession === | ||
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| - | === Religion === | ||
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| - | === Prior Magic Experience === | ||
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| - | ==== Play ==== | ||
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| - | === Arbor Travel === | ||
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| - | === Inventory & Items === | ||
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| - | All items and currency will be logged in Discord character cards. The extent of this inventory may be limitless, however for the sake of immersion, please limit what your character actively carries to what is either normally on their person, or to things that they explicitly planned and brought beforehand for a particular roleplay. Items in the Inventory and not actively carried by a character are regarded as stored away, such as in a character' | ||
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| - | The use of items should be considered with immersion in mind. Food and drink and potions are consumable, weapons and armor and tools eventually break if not repaired, and a bag full of thousands of gold coins would get heavy quickly. These properties can be ignored for reasonable convenience, | ||
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| - | === Homes & Shops === | ||
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| - | Characters may roleplay with Narrators and Helpers to acquire shops and homes. These may then become Instanced Scenes. | ||
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| - | === Raising Power Levels === | ||
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| - | === Gaining Magic Experience & Interacting with Deities === | ||
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| - | Magic is region-locked to the Arbor of their creation, and any additional Arbors that have explicitly received permission to share that system' | ||
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| - | Gods also follow these standards. Gods may be depicted as all-mighty creators, or a pantheon. Their lore may be limited to their Arbor, or they may be // | ||
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| - | === Death & Injury === | ||
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| - | Characters may only die at their Player' | ||
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| - | Significant injury that results in loss of limb or permanent maiming also follow these standards. | ||